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Digitalmill
Bethany Bryant
16 South Freeport Rd
Freeport, Maine, 04013
UNITED STATES
An International Centre for Excellence in Serious Games Applied Research, Business Engagement and Study. An operating division of Coventry University Enterprises Ltd. Our Projects enable and facilitate the growth of serious games, virtual worlds and augmented reality. Our team includes experts from Computer Science, Educational Technology, Business Studies and the Creative Arts. Research links to SGI partners. Evaluating games is a major goal at SGI for assessing the outcomes of our games for learning.
Making learning and development fun. RESEARCH and DEVELOPMENT MOVING YOUR BUSINESS FORWARD. Corporate Training To Engage, Excite and Enthuse. INCREASING FOOTFALL THROUGH DIGITAL INNOVATION. Simulation Training That Saves Lives. Creating Innovation in Medical Technology.
DIGGING UP THE BEST OF SERIOUS GAMES FAST-GROWING MARKET. Wednesday, August 5, 2015. RealTime Immersive Rebranded To Focus On A Larger Serious Game Market Segment. Object of my prior posts Serious Games For Collective Training Inside A Virginia Class Submarine. Serious Games For Subsurface Special Operations Training. And RealTime Immersive Technology Demo For More Realistic Serious Games.
Are you a teacher? Share examples and find useful tips. And tools for using games in your classroom. Are you a developer? Stay up to date on existing. Are you a researcher? Join the discussion on Serious Games. And get the latest information on events. September 16 18, 2015, Novedrate, Italy. SEGAN connects teachers, students, researchers and professionals interested in Serious Games.